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 Full-Day Training (9:00 A.M. - 4:00 P.M.) - Cost: $135.00
PC-A01 Mastering the Moment with Moodle 2
Drew Mortensen, IU5
Target Audience: K-8, 9-12
Presentation Strands: Learning Environments/Distance, Learning/Course Management
Session Level: Intermediate
Computer Platform Used for this Workshop: Windows
With the introduction of Moodle 2, the time has come to move beyond the basics and master complex features of the online learning experience with higher order interactivity. Learn how to create true differentiated instruction through the use of Moodle's conditional access, lesson module, workshop activity, and the redesigned quiz creator.
PC-A02 iPad: An Amazing Content Creation Device
Chris Penny, West Chester University
Christine DiPaulo, Springfield SD
Target Audience: All
Presentation Strands: Emerging Technologies, Instructional Strategies/Best Practices, Mobile/Wireless, Learning Technologies, Professional Development/Teacher Preparation
Session Level: Intermediate
Computer Platform Used for this Workshop: Bring your own iPad
iPad is changing the educational landscape. Students can make movies, music and photographs. Teachers can put together professional-looking documents, presentations, and spreadsheets no matter where they are. And that's just the beginning. This hands-on session is designed for an existing iPad user who wants to get beyond basic applications.
PC-A03 Create a History Video Podcast & QR Code Project
Melanie Wiscount, Palmyra Area School District
Target Audience: K-8, 9-12, Technology Director or Coordinator/Instructional Technologist
Presentation Strands: Emerging Technologies
Session Level: All
Computer Platform Used for this Workshop: Windows
Learn how to create a History Documentary Video Podcast & QR Code to showcase and access student work, and bring this emerging technologies project into your instruction and student learning. It develops knowledge building and sharing, collaboration, media literacy, learning beyond the classroom, and ICT skills in your students. This project won at Microsoft Partners in Learning U.S. Innovative Education Forum in July 2011 in Redmond, WA, and represented the U.S. at the Partners in Learning Global Forum at Washington, D.C. in November 2011.
PC-A04 Going Mobile: Working Digitally
Ben Smith, Jared Mader, Red Lion School District
Target Audience: All
Presentation Strands: Emerging Technologies, Mobile/Wireless Learning Technologies
Session Level: Intermediate
Computer Platform Used for this Workshop: Bring your own laptop and/or iPad
Come learn how to work with colleagues and students in a digital environment. Using a combination of iPads and laptops we will explore how to work digitally. We will start with a wiki as the digital warehouse and learn to integrate web 2.0 tools and apps to learn and present information. Bring your tools and leave with classroom ready tools: Blogs, wikis, apps and Google.
PC-A05 Challenge Based Learning and Technology
William Dolton, Wilkes University
Target Audience: K-8, 9-12, Higher Ed Technology, Director or Coordinator/Instructional Technologist
Presentation Strands: Instructional Strategies/Best Practices Professional, Development/Teacher Preparation, Standards/NCLB, Technology Directions/Trends: Issues, Innovations, and Research
Session Level: Intermediate
Computer Platform Used for this Workshop: Windows; Participants may bring their own laptops.
Student engagement is not just a classroom management strategy. If students are not engaged, they are not learning. Challenge-based learning is highly engaging, proven to be effective, and develops life-long learning skills for student success and achievement in the short term and, most importantly, for the long term. Strategies for effective use of project-based learning will be shared and implemented for high impact learning that gets real results for students beyond better scores on high stakes testing.
PC-A06 Game Design Challenge: Design a Game for Learning
Charles Palmer, Harrisburg University of Science and Technology
Target Audience: K-8, 9-12, Higher Ed
Presentation Strands: Instructional Strategies/Best Practices, Technology Directions/Trends: Issues, Innovations, and Research
Session Level: All
Computer Platform Used for this Workshop: Windows
The purpose of the session is to develop an understanding of effective game design elements in educators so that they can implement engaging game techniques into games they design and other, more traditional, instruction they prepare. Understanding game design techniques also allows teachers to create game design assignments for students. The key points that will be discussed in the session are creation of a game design document, game balancing, storyline, characters, user experience, scoring, and competition.
Although the workshops are held in either Macintosh or Windows labs, only those sessions marked with an asterisk (*) are platform specific.